HOW TO PLAY
The game is played taking turns. Each turn:
- the team owning the ball rolls a red 6-sided die and consequently
moves a miniature on the field
- the defending team ends the turn with an alternative movement of 2
squares in order to mark the attacking miniatures.
An attacking miniature
is marked when it has from 1 to 6
opponents in the next squares. Its movements are always diminished by a number equal
to the opponents that mark it. Therefore, the defender can try to take the
ball's possession.
Short passes
are possible within 4 squares from the ball possessor.
Long passes and shot at goal
are performed by rolling 2 white
6-sided dice. The goalkeeper will roll the same dice to save the ball: the
results are compared.
Special cards
add tactical possibilities to any match development.
The game is easy to learn and the marking rules with
the alternative moves make it very similar to a soccer match for all the
schemes are applicable.
UEFA Memo tables
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