HOW TO PLAY
The attacking miniatures
are moved accordingly to the result of a red 6-sided die (for the ball's owner)
and a green 6-sided die (for the remaining 4 miniatures).
After every unit movement the defending team can reply with a unit movement trying to mark.
All the miniatures have values of speed and passing capabilities, and also 2-points and
3-points percentages values. Therefore, players can manage the game as a real
NBA game, trying to have the best player in the best shooting position for
scoring. When a miniature decides to shoot, a 12-sided die is rolled and the
result is eventually diminished by one if the miniature is marked. If the
result is equal or lower than the miniature's shooting ability then there is a
score.
Situations like blocks, dunks, stealing
the ball, illegal defenses, screening, free throws and faults add to the
game a high likelihood.
Special cards
for special actions are also present.
NBA Memo tables
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