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Home arrow Ghenos Games arrow Hell of the North arrow Regolamento

SUMMERY OF HELL OF THE NORTH’S NOVELTIES

1. 3 types of asphalt: normal asphalt, treacherous and cobbled paving
2. The team’s support riders represented by a token. The team has a number of 6 pursuits to use during the race
3. The peloton card. The card visualizes the riders in the peloton and the leading team. For the riders: they can be placed in the back or in the front of the card. Only riders in the front can break away. The placement of the support riders token determines the pursuit choice and the breakaway team’s choice.
4. A new game turn is introduced: the movement of the riders in the peloton (front to back or vice-versa).
5. Some events’ consequence is reduced.
6. Cobblestone. Players risk puncture or fall when crossing treacherous asphalt during his “paying” portion of movement.
7. Weather: 6 tokens are freely placed face down on the race. When getting near to the tokens, players reveal the weather: hot, rain, favourable or contrary wind. This will implicate positive or negative consequences to the cyclists.
cyclists
THE RIDERS
Each team is made up of 3 cyclists (rouleur, leader, and climber) and 1 token (the team’s support riders.) These tokens always stay on the peloton card and their order determines both the pursuit order declaration and the team’s breakaway order. All cyclists begin the race with the same amount of energy and all the teams (support riders’ token) begin the race with the same number of available pursuits. During the race, the cyclists consume their energy according to the number of squares they move more than the given free ones (these latter depend on the characteristic on a type of route). A further quality is given to the cyclists: sprinter, descender or fighter. If a team decides to pursuit the peloton, their support riders use up their pursuits.

THE PELOTON
This is one of Hell of the North’s novelties. Besides the peloton tile which moves along the track, the peloton is also represented by a card. All cyclists in the peloton are placed on this card (as well as the support riders’ token which always remain on the card). The card has a front and a back. Depending on the players’ strategy, cyclists can stay in the front (where they can break away) or go in the back (where they pay less after the peloton’s movement).
Hell of the North
THE RACE
The race is played in game turns:
1. Movement of the cyclists that broke away according to the classification order
2. Breaking away
3. Movement of the riders inside the peloton
4. Notification of the peloton's pursuit and peloton’s movement
5. Movement of the cyclists dropped by the peloton (if there are any) according to the classification order.

EVENTS
On top of the movements, situations occur giving the game a more realistic taste:
1. Slipstreaming: a cyclist that ends its move exactly behind another one will enjoy the benefit of one free movement;
2. Run risk of crack (when, after a movement on mountains, a cyclist exceeds the mountain category token’s value) and fall (when a cyclist ends its movement or passes on treacherous asphalt during his “paying” portion of movement);
3. Puncture, when the peloton die is rolled and it falls on the red face;
4. Cobblestone, when a cyclist passes on treacherous asphalt during his “paying” portion of movement, he risks a fall or a puncture, solved with the die roll;
5. Weather: when preparing the race, players decide the number of weather tokens they want to play with and place them face down along the race. A weather token is turned face up as soon as the first (cyclist or peloton) enters the second last hexagon before the one with the token. The weather condition shown on the token determines positive or negative consequences to the cyclist).

See how Leader 1 was