AIM OF THE GAME
Lamborghini, the
official race game, is a Lamborghini Murciélago R-GT car race on track. Players
must demonstrate to be a skilled Lamborghini team manager in facing the championship, providing with the proper
technology and assuring the car set-up, employing the best driver and most of
all acquiring the best Murciélago car. Players must also demonstrate their
ability in running the race moving
their car by the cards, facing the opponents on the tracks, driving at their
best, making overtakes, using slipstreaming and possibly causing accidents.
You can find two versions of the game: a Short game
for the young and a Long game with a strategic and economic management for the
grown up.
In the Short
game, the aim of the game is to be the first to cross the finishing line.
In the Long
game, the player with the most amount of money at the end of the
championship is declared the winner.
HOW TO PLAY
Players choose to play a Short game (one single race without the money)
or a Long game (several races with an Economic phase included).
Players:
1.
Place the board on the table and
choose which track to play.
2. Separately shuffle the Car cards and the
Driver cards and place them face down in two different decks on the board.
Each card indicates the cars' characteristics and the drivers' abilities.
3.
Separately shuffle the Manoeuvre cards and the Technology cards and
place them face down in two different decks on the board.
4. Choose to
play with one Murciélago each (3, 4 or 5 players) or two Murciélago each (2
players). Each Murciélago will have one driver, but any Technology and
Manoeuvre cards.
5.
Give 60.000$ (from 2 up 4 players) or
52.000$ (with 5 players) to each player
if you are playing a Long game. No money is needed if you play a Short game.
The
game is played on 3 turns:
1. Strategic - Economic
2. Set-up and Qualification
3. The race
1. During the Strategic - Economic phase, players choose their car,
the corresponding driver and the Technology and Manoeuvre cards.
2. Set-up: at the end of the strategic - economic phase,
players receive further Technology and Manoeuvre cards. Actually each Car card and Driver card indicates additional
characteristics and abilities. Players must receive for the couple car/driver
all the Tech/Manoeuvre cards represented on their Car and Driver card.
Qualification: the starting grid is determined by
a drawn card from the Speed deck's value and the speed values printed on their
Driver and Car cards.
3. The Murciélago cars move along the
tracks' squares. The number of movements is given by the cards' values. The Murciélago:
- move ahead or diagonally (through
squares in touch), never sideways.
- can never go through or stop on
occupied squares.
During their turn, players draw a Speed card from the deck (values from
5 to 12). Players add their own Car card's speed value and their Driver card's
speed value. To this value, they can also add 1 Manoeuvre or 1 Technology
cards' value. Players can choose to play maximum one card each turn among
their Tech and Manoeuvres cards.
EVENTS
Slipstreaming: a Murciélago that reaches, with its movement,
the square exactly behind another car, will immediately enjoy the benefit of
one free movement.
Manoeuvres: a driver must check if his
manoeuvre is successful or not in the following cases:
- Crazy Murciélago: the speed values are too high
-
Crashes: a Murciélago placed behind an opponent's car
can crash.
- Pushes: Murciélago placed beside an opponent's car
can push.
END OF THE GAME
Short
game
The
winner is the player whose car won the race.
Long
game
At the end of the race, players whose car crossed
the finishing line receive a cash prize. The prize is according to the placing
of their car. For the following races, the same rules are applied. However,
some changes must be applied during the preparation of the race.
At
the end of the championship, players count their money. The player with the
most amount of money is the winner.
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